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Object-Oriented Programming (OOP) Concepts

Object-Oriented Programming (OOP) Concepts

Classes and Objects:

1. Introduction to OOP:

  • Understanding the principles of object-oriented programming.
  • Using classes and objects to model real-world entities.

2. Defining Classes:

  • Creating classes using the class keyword.
  • Defining attributes and methods within classes.

3. Creating Objects:

  • Instantiating objects from classes.
  • Assigning objects to variables.

Attributes and Methods:

1. Attributes (Properties):

  • Defining instance attributes to store data.
  • Accessing attributes using dot notation.

2. Methods:

  • Defining methods to encapsulate behavior.
  • Using methods to perform actions on objects.

3. Initializer (__init__):

  • Using the __init__ method to set initial attributes.
  • Initializing object state during instantiation.

4. Instance vs. Class Attributes:

  • Differentiating between attributes that belong to instances and the class.
  • Using class attributes to share data among instances.

Encapsulation and Abstraction:

1. Encapsulation:

  • Restricting access to internal details of a class.
  • Using access modifiers like public, private, and protected.

2. Abstraction:

  • Creating simplified interfaces for complex systems.
  • Hiding unnecessary implementation details.

Inheritance:

1. Inheritance Basics:

  • Creating parent (superclass) and child (subclass) classes.
  • Inheriting attributes and methods from the superclass.

2. Method Overriding:

  • Overriding methods in the subclass to customize behavior.
  • Calling overridden methods using the super() function.

3. Base Class (object):

  • Understanding that all classes implicitly inherit from the object class.
  • The role of the base class in Python's class hierarchy.

Polymorphism:

1. Polymorphism and Duck Typing:

  • Using polymorphism to work with objects of different types through a common interface.
  • Applying the "duck typing" principle: "If it looks like a duck and quacks like a duck, it's a duck."

Class Relationships:

1. Composition:

  • Creating classes that are composed of other classes.
  • Building complex objects from simpler ones.

2. Aggregation:

  • Modeling relationships where objects can exist independently.
  • One object "has-a" relationship with another.

3. Association:

  • Modeling looser relationships between objects.
  • Objects interact but are not necessarily composed or owned.

4. Dependency:

  • Representing relationships where one class depends on another.
  • Changes in one class may affect the other class.

Class Methods and Static Methods:

1. Class Methods:

  • Defining class methods using the @classmethod decorator.
  • Accessing class attributes and performing class-level operations.

2. Static Methods:

  • Defining static methods using the @staticmethod decorator.
  • Creating utility methods that don't rely on instance or class attributes.

Special Methods (__str__, __repr__, etc.):

1. __str__ and __repr__:

  • Defining human-readable and unambiguous string representations for objects.
  • Using the str() and repr() built-in functions.

2. Other Special Methods:

  • Using special methods like __len__, __eq__, __add__, etc.
  • Customizing the behavior of built-in functions and operators.

Design Principles and Patterns:

1. SOLID Principles:

  • Understanding the SOLID design principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion).
  • Applying these principles to create maintainable and modular code.

2. Design Patterns:

  • Exploring common design patterns (e.g., Singleton, Factory, Observer).
  • Using design patterns to solve recurring design problems.