IOS Apps Development

Course Features

Course Details





Mastering IOS Apps Development

Ios Apps Development the most trending and highest paid Programming Jobs. Enrol Today!


Learn ios app development from myTectra the market leader !

iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that presently powers many of the company's mobile devices, including the iPhone, iPad, and iPod Touch.

Training Features

Instructor-led Sessions

30 Hours of Online Live Instructor-Led Classes. Weekend Class : 10 sessions of 3 hours each. Weekday Class : 15 sessions of 2 hours each.

Lifetime Access

You get lifetime access to Learning Management System (LMS) where presentations, quizzes, installation guide & class recordings are there.

Real-life Case Studies

Live project based on any of the selected use cases, involving real time project of the various ios app development concepts.

24 x 7 Expert Support

We have 24x7 online support team to resolve all your technical queries, through ticket based tracking system, for the lifetime.

Assignments

Live project based on any of the selected use cases, involving of the various ios app development concepts.

Certification

Towards the end of the course, you will be given access to online Test. myTectra certifies you as an ios app development Expert based on the scoring of 60% or above.

Course Outline



Chapter 1:Getting Started

  • Registering as an Apple developer
  • Apple iOS Developer Program

CHAPTER 2:Environment Setup

  • Interface Builder
  • iOS simulator

CHAPTER 3:Objective C

  • Interface and Implementation
  • Object Creation
  • Methods
  • Important data types in Objective C
  • Printing logs
  • Control Structures
  • Properties
  • Categories
  • Arrays
  • Dictionary

CHAPTER 4:First IPhone Application

  • Digging deep into the code of the First iOS application
  • Digging deep into the code of the First iOS application

CHAPTER 5:Actions And Outlets

  • Steps Involved

CHAPTER 6:Delegates

  • Example for Delegate
  • Steps in creating a delegate

CHAPTER 7:UI Elements

  • How to add UI elements
  • Our Focus
  • Our Approach
  • List of UI elements
  • Use of text field
  • Important properties of text field are
  • Updating properties in xib
  • Text field delegates
  • Steps in using delegates
  • Sample code and steps
  • Why Input types?
  • Keyboard Input types
  • Add a custom method add Text Field With Different Keyboard
  • Update view Did Load in View Controller.m as follows
  • Output
  • Buttons
  • Label
  • Tool bar
  • Status Bar
  • Navigation Bar
  • Tab bar
  • Image View
  • Scroll View
  • Table View
  • Split View
  • Text View
  • View Transition
  • Pickers
  • Switches
  • Sliders
  • Alerts
  • Icons

CHAPTER 8:Accelerometer

  • Introduction
  • Steps Involved
  • Output

CHAPTER 9:Universal Applications

  • Introduction
  • Steps Involved
  • Output

CHAPTER 10:Camera Management

  • Introduction
  • Steps Involved
  • Output

CHAPTER 11:Location Handling

  • Introduction
  • Steps Involved
  • Output

CHAPTER 12:SQLite Database

  • Introduction
  • Steps Involved
  • Output

Chapter 13:Sending Email

  • Introduction
  • Steps Involved
  • Output

Chapter 14:Audio And Video

  • Introduction
  • Steps Involved
  • Note
  • Output

Chapter 15:File Handling

  • Methods used in File Handling
  • Check if file exists at a path
  • Comparing two file contents
  • Check if writable, readable and executable
  • Move file
  • Copy file
  • Remove file
  • Read file
  • Write file
  • What next?

Chapter 16:Accessing Maps

  • Introduction
  • Output

Chapter 17:In-App Purchase

  • Introduction
  • Steps Involved
  • Note
  • Output

Chapter 18:IAD Integeration

  • Introduction
  • Steps Involved
  • Output

Chapter 19:GameKit

  • Introduction
  • Steps Involved
  • Output

Chapter 20:Storyboads

  • Introduction
  • Steps Involved
  • Output

Chapter 21:Auto Layout

  • What we did here?
  • Output

Chapter 22:Twitter And Facebook

  • Output

Chapter 23:Memory Management

  • Problems faced
  • Memory Management rules
  • Handling memory in ARC
  • Using memory management tools
  • Steps for analyzing memory allocations

Chapter 24:Application Debugging

  • Selecting a Debugger
  • How to find coding mistakes?
  • Set Breakpoints

Chapter 25:Understanding Swift

  • Introduction to Swift
  • Introduction to XCode IDE
  • Structure of Swift program
  • Compiling and building a Hello world
  • Swift Playground, Basic Syntax
  • Variables and data types
  • Structs and Classes.

Chapter 26:Getting Started with Swift

  • Working with collections
  • Protocols and Extensions, Generics
  • Tuple, Functions
  • Subscripts, Closures
  • Automatic Reference Counting

Chapter 27:iOS Development Basics

  • Installing XCode and iOS SDK
  • Understanding XCode
  • Creating a simple iOS app
  • Project templates
  • Introduction to pillars of iOS app development-Tools-XCode, iOS Simulator, Instruments
  • Language- Swift, Design patterns, frameworks, Design-CorrectUI, AppleHIG, Testing, Provisioning, Signing, Submitting, Using iOS Simulator, MVC pattern in iOS app development

Chapter 28:Storyboard Controllers and Layouts

  • Lifecycle of iOS Application
  • Understanding Delegation
  • iOS View Controllers, Creating UI
  • Introduction to Layout and Views
  • Designing responsive interfaces with Auto layout
  • Create a sample UI
  • Walkthrough of controllers
  • Debugging iOS application

Chapter 29:Table View, Collection View & Various View Controllers

  • Introduction to Table View
  • Creating a basic table view and data source
  • Loading data into Table View
  • Reusing table view cells, Customizing table views
  • UI Collection View
  • UI Refresh Control
  • Introduction to multiple-view applications
  • Using navigation controller
  • Introduction to a master-detail application
  • Creating a tab-bar-driven application
  • UI Page View Controller

Chapter 30:Universal App, Size Classes & Camera

  • UI Split View Controller
  • Master-detail application
  • Using Size Classes for Adaptive Layout
  • Using Camera & Gallery to Capture Images

Chapter 31:Animation, Location, Maps & Social Sharing

  • Animations- Core Animation, UI Kit Dynamics, Facebook Pop Animation, Working with Maps- MK Map Item and MK Placemark, CL Location Manager, MK Map View, UI Activity View Controller to perform Social Sharing

Chapter 32:JSON Handling, Network Operation & Image Caching

  • Networking with Alamofire
  • SwiftyJSON & HanekeSwift
  • Introduction to networking in iOS application, Adding/Managing frameworks using Carthage
  • JSON Handling using SwiftJSON
  • Performing Networking using Alamofire
  • Downloading & Caching images using Haneke Swift

Chapter 33:Data Persistence and Storage

  • iOS data persistence
  • Using NS User Defaults to store and read information
  • Property Lists-Working with Core data, Introduction to Core Data, Creating models with entities, Saving models, Fetching model, Edit and remove models
  • Sample application implementing Core data

Chapter 34:Cloud Kit, Parse and Submitting Apps to App Store

  • Implementing Cloud Kit Storage
  • Interact with Parse back end
  • Localizing Application
  • Submitting an App to Apple App Store.


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